Travel through time to save the World in this immersive Solo/Coop deck building campaign game. Build a squad and complete mission objectives to protect the timeline.
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After reading your mission you must now assemble your Time Trooper squad. Draw cards and spend Time Tokens to put Troopers into the action. Beware as the Locals of that time fight back determined to protect their artifacts, unaware you are trying to save humanity's future. Can you complete your mission before the evil Scorpions stop you?
Each round ends with a Timeline Event to determine how you have impacted the Timeline. Do you rewind time? Do you adjust your plans or your squad?
Fight for the Future... In the past.
Draw cards and use Tokens to deploy a squad of Troopers to complete the mission objectives. Events, attachments and side quests can also be drawn. But beware at any turn of a card the evil Scorpions can appear from the future desperate to stop you and control the Timeline.
With at least 3 missions in an Era there are over 25 missions to play each lasting 45 mins. Each also comes with an original music score to enhance your experience.
Every mission is different with historical characters and events that shape the Timeline. Most come with a special rule bespoke to that mission and Era so no mission is the same. The changing characters, eras and strategies keeping the game fresh, challenging and fun. Some missions require Combat, some require Stealth and planning.
Read the campaign before you start the mission to get your information from the Infill guide. After you complete a mission you can read the storybook which asks you to make decisions and choose paths and unlocks making your adventure unique.
Do you complete the side missions? Do you send Troopers to the infirmary? What unlock cards do you choose?
1. Draw cards to hand limit.
2. Resolve any "action Immediately" events.
3. In any order:
- Pay Time Token cost to deploy a new Trooper or attachment.
- Discard any number of cards.
- Perform 1 action per Trooper (stealth, attack, move, special abilities).
4. Local era phase
Locals of the time era take their turn. Resolving any actions per the mission parameters and card texts and attacking anyone engaged with them.
5. Timeline phase
You are faced with 3 possible timelines. Roll the timeline dice to see which card comes into play. It may be an event, character or attachment. Don't like the result?.... well no problem... spend a Time Token to rewind time and reroll.
6. End of the round.
Resolve any "End of round" cards or mission parameters and refresh all cards ready for a new round.
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